Wolf3D feels slightly "off" as it's Eddie Edward's own engine, rather than actually being a direct port of the PC version. Performance wise, on an ARM3 it's similar to original Wolf on a fast 386 (Wolf3D isn't entirely 486 friendly).
My rough rule of thumb :
ARM2 @ 8 MHz == 386DX/16 (when running 32-bit code - important caveat for x86!)
ARM250 @ 12 MHz == 386DX/25
ARM3 @ 25 MHz == 386DX/40 == 68030/50
ARM610 @ 33 MHz == 486SX/33 == 68040/25 probably
StrongARM @ 202 MHz == way too complicated, probably about Pentium 166 for integer, 486DX/33 for floating point, something 486y for memory bandwidth...
My rough rule of thumb :
ARM2 @ 8 MHz == 386DX/16 (when running 32-bit code - important caveat for x86!)
ARM250 @ 12 MHz == 386DX/25
ARM3 @ 25 MHz == 386DX/40 == 68030/50
ARM610 @ 33 MHz == 486SX/33 == 68040/25 probably
StrongARM @ 202 MHz == way too complicated, probably about Pentium 166 for integer, 486DX/33 for floating point, something 486y for memory bandwidth...
Statistics: Posted by SarahWalker — Sat Jan 11, 2025 4:40 pm