Chris, of course I was inspired by your demo at ABUG in April 2024, but also knew I had to go a different route to get something to work on an Acorn Electron. I had great fun starting with a Voxel Space engine in C on a PC and whittling that down to a heavily constrained and highly optimised parallax landscape in 6502 code on the Elk. Thanks again for the inspiration!
Video of current version (2 different 'viewport' sizes and framerates) here: https://youtu.be/lUsFALKkw5c

Video of current version (2 different 'viewport' sizes and framerates) here: https://youtu.be/lUsFALKkw5c
Statistics: Posted by 0xC0DE — Tue May 14, 2024 9:32 pm