Thinking about @julie_m's comments, I took a look at the test script for my own game, which is written in Inform6/PunyInform, so it has a somewhat sophisticated parser. However, most of the commands used to play the game are either a direction or a simple VERB/NOUN. In a few cases I have to chuck an adjective in to disambiguate nouns. Only about 10% of the commands take the form VERB NOUN SOMETHING SECOND, such as "THROW ROCK AT SMURF". In a real game play experience rather than a minimal test script, I think the proportion of longer commands would be smaller because the test script doesn't bother examining things etc.
Also you get the usual quality of life features such as abbreviations like X for EXAMINE and the ability to use commands like "E,E,N,GET ROCK, N, THROW ROCK AT SMURF, N".
Of course, none of this necessarily makes my game a 'good' game.
In the original 6502 implementation, the most complex command understood would have taken the form VERB ADJECTIVE NOUN SOMETHING ADJECTIVE SECOND, such as "THROW LARGE ROCK AT BEARDY SMURF".
Jeremy
Also you get the usual quality of life features such as abbreviations like X for EXAMINE and the ability to use commands like "E,E,N,GET ROCK, N, THROW ROCK AT SMURF, N".
Of course, none of this necessarily makes my game a 'good' game.
In the original 6502 implementation, the most complex command understood would have taken the form VERB ADJECTIVE NOUN SOMETHING ADJECTIVE SECOND, such as "THROW LARGE ROCK AT BEARDY SMURF".
Jeremy
Statistics: Posted by EdwardianDuck — Sun Feb 25, 2024 10:02 am