When I wrote ladybug everything was loaded once and then used all available memory but now I am thinking of another game which will be large and require that each stage be loaded from the disk
The only os call will be to load a stage file from disk, no other os functions will be used so I was wondering if there was any information available for which memory areas I will need to leave untouched in ZP and any other places
Thanks
The only os call will be to load a stage file from disk, no other os functions will be used so I was wondering if there was any information available for which memory areas I will need to leave untouched in ZP and any other places
Thanks
Statistics: Posted by lovebug — Tue Feb 25, 2025 1:13 am