Wait till the later levels, I'm reliably assured that all new 8bit retro games should be very difficultPlays really nicely, maybe a tad difficult to start with.

I hadn't noticed that! On Elkulator is maps to the "@" key on my keyboard (the key to left of #) which makes it a little easier. Maybe something for @0xC0DE to think about ?: maps to # when I use the link, which feels a bit off, but that is not your fault
I haven't noticed this and have played it quite a lot on both Elkulator & Electroniq - however I did refactor the keyboard code yesterday (as a prelude to getting it working on the BBC and to support different layouts) so there is a possibility I've broken something. Will keep an eye out for this.A couple of times, keys got stuck down but released after a bit, but the last time Z got stuck down even when I clicked back to *. so again, emulator not you.
"Kind of" - the aliens are slightly faster when the game is scrolling but not as fast as they technically should be - I arrived at this after experimenting a bit and sacrificed realism for playability. If they move too fast vertically then it becomes almost impossible to play. There's also a small bug which I keep meaning to fix but that might just end up being a "feature" where the aliens sometimes slow down their vertical movement.Is going forwards supposed to make the enemies come down the screen faster, it feels like it should but doesn't - hard to tell.
Really appreciate the feedback, getting towards the end of the project so all feedback is going to helpNo issues with the game, apart from I had for gotten the back to menu key - Doh! that is why is M(enu)![]()
I could only get t the first barrier and didn't shoot the posts out in time.
I think I need to work more on using the missiles and maybe read the rest of the instructions

Tactics wise, I tend to keep my finger on the fire bullet button all the time and allow auto-fire to help, then use tactical missile presses to get any pesky aliens that get too close. You can only have a total of 4 bullets/missiles on screen at the same time so sometimes you do need to stop firing bullets in order to get a "slot" for a missile. Keeping moving is key, as is not getting trapped in the corners on the later levels when the little aliens are tracking you much more closely.
Statistics: Posted by rasto1968 — Sat Jan 11, 2025 4:06 pm