I don't think there is anything new, other than using my latest loader so you can redefine the keys!
ZP free &E7..&FB
Page 1 data free &1EE..&1EF
game.asm(1531) : Jumping forwards 677 bytes at &1D5B
Also found: SKIP 44 ; TODO remove
I was hoping to finish this over the holiday, but three days in and nothing done!
; NB - TODO
;
; dropping a rock, killing a monster and yourself doesn't decrement monster count!
; dying with a food bonus on screen leaves the gfx, could move the clear the starting square to each life instead of each level - maybe for free!
; when a rock catches a monster, check if it was being pumped and reset pumping - I guess it won't as it will have a think of 0!
; monsters need to change into eyes!
; Fygars need to breathe fire and telegraph that they are going to do it - just a couple more animations and sprite placing.
; Monster "AI" has a couple of issues and need to have runaway mode as well as ghosting through dirt.
; white noise effects to add for flames etc.
; A basic attract mode if there is room, otherwise it will be the start of level and then sit there to be eaten!
; If there is room Resuming BGM from where it left off, currently it silences the sound and doesn't update the tune for a second after stopping moving.
ZP free &E7..&FB
Page 1 data free &1EE..&1EF
game.asm(1531) : Jumping forwards 677 bytes at &1D5B
Also found: SKIP 44 ; TODO remove
I was hoping to finish this over the holiday, but three days in and nothing done!
; NB - TODO
;
; dropping a rock, killing a monster and yourself doesn't decrement monster count!
; dying with a food bonus on screen leaves the gfx, could move the clear the starting square to each life instead of each level - maybe for free!
; when a rock catches a monster, check if it was being pumped and reset pumping - I guess it won't as it will have a think of 0!
; monsters need to change into eyes!
; Fygars need to breathe fire and telegraph that they are going to do it - just a couple more animations and sprite placing.
; Monster "AI" has a couple of issues and need to have runaway mode as well as ghosting through dirt.
; white noise effects to add for flames etc.
; A basic attract mode if there is room, otherwise it will be the start of level and then sit there to be eaten!
; If there is room Resuming BGM from where it left off, currently it silences the sound and doesn't update the tune for a second after stopping moving.
Statistics: Posted by tricky — Sat Dec 21, 2024 11:22 am